WEBVTT

00:00:00.000 --> 00:00:02.580
 (upbeat music)

00:00:02.580 --> 00:00:09.960
 Everything in the future will be experiential.

00:00:09.960 --> 00:00:12.880
 It will be tailored to an individual user.

00:00:12.880 --> 00:00:16.480
 It will be tailored to the algorithm, all of these things.

00:00:16.480 --> 00:00:20.640
 And so you're not really focused on a singular output anymore.

00:00:20.640 --> 00:00:22.920
 You're focused on an entire design system

00:00:22.920 --> 00:00:25.240
 that needs to move and change and evolve.

00:00:25.240 --> 00:00:27.820
 (upbeat music)

00:00:30.240 --> 00:00:32.920
 At Black Math, we start with our goals

00:00:32.920 --> 00:00:34.160
 or to make incredible work.

00:00:34.160 --> 00:00:36.760
 Our goals are to make original work.

00:00:36.760 --> 00:00:40.600
 We used to make one thing, hand it off and never see it again.

00:00:40.600 --> 00:00:42.440
 And now the work that we make,

00:00:42.440 --> 00:00:44.880
 we are building it to be extendable.

00:00:44.880 --> 00:00:48.240
 We're building it to be more interactive.

00:00:48.240 --> 00:00:54.200
 I don't wanna see anyone stuck in a prompt box.

00:00:54.200 --> 00:00:57.320
 I want a tool that will evolve

00:00:57.320 --> 00:00:58.880
 with the creatives in our company.

00:00:58.880 --> 00:01:00.800
 With Comfy UI, you have this opportunity

00:01:00.800 --> 00:01:03.440
 to build a full mind map of the project.

00:01:03.440 --> 00:01:05.200
 It feels like this kind of canvas

00:01:05.200 --> 00:01:07.680
 that you can make your own.

00:01:07.680 --> 00:01:09.600
 As a supervising technical director,

00:01:09.600 --> 00:01:12.600
 I'm basically guiding our artist team

00:01:12.600 --> 00:01:14.960
 through the technical leads.

00:01:14.960 --> 00:01:17.400
 I think it really improves the whole efficiency

00:01:17.400 --> 00:01:19.240
 'cause it gives you a lot of possibilities.

00:01:19.240 --> 00:01:23.000
 So I tend to selectively use it

00:01:23.000 --> 00:01:25.400
 to rapidly explore directions,

00:01:25.400 --> 00:01:29.480
 while also keeping the focus on strong art direction.

00:01:29.480 --> 00:01:32.320
 You want people on your team

00:01:32.320 --> 00:01:34.880
 that are about creative enablement,

00:01:34.880 --> 00:01:36.720
 that are about sort of technical workflows

00:01:36.720 --> 00:01:38.160
 and technical pipelines.

00:01:38.160 --> 00:01:42.160
 Because we are enabling our clients

00:01:42.160 --> 00:01:45.880
 to do more with our creative output.

00:01:45.880 --> 00:01:48.480
 Art and design will need to be living breathing things.

00:01:48.480 --> 00:01:51.800
 And I think that interactivity is really, really interesting

00:01:51.800 --> 00:01:55.160
 because it allows people to actually take part in design

00:01:55.160 --> 00:01:58.320
 and kind of create a conversation between creator and user.

